God rays effect
Cast rays of light from the top of the screen. This won't work well if shown on top of the background color of the scene. Be sure to use an object acting as a background or a floor.

Parameters
- Center X/Y: the position the rays appear to come from. When Parallel is enabled the rays are all parallel and only the Angle is used; disable it to make the rays spread out from the center point instead.
- Angle: the direction the rays point (used when Parallel is enabled).
- Gain and Light: control the intensity and the length/reach of the rays.
- Lacunarity: changes the density and spacing of the rays for a more or less broken-up look.
- Animation Speed: how fast the rays shimmer over time. Set it to
0to freeze the effect.
Reference
All effects are listed in the effects reference page.